van kant maken - определение. Что такое van kant maken
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Что (кто) такое van kant maken - определение

1999 VIDEO GAME
Maken-X; Maken X (video game); Maken Shao: Demon Sword; Maken Shao

Kant-Studien         
JOURNAL
Kant Studies; Kant-Stud; Kant-Stud.
Kant-Studien ("Kant Studies") is a quarterly journal of philosophy, focusing on Immanuel Kant. The journal was established in 1897.
Kant-Garage         
HOTEL, ARTS CENTER, DESIGN & FURNITURE STORES, FORMER MULTI-STOREY CAR PARK ON KANTSTRASSE IN THE CHARLOTTENBURG AREA OF BERLIN
Wikipedia talk:Articles for creation/Kant-Garage
Kant-Garage, also known in German as Kant-Garagen-Palast (Kant Parking Palace), is a multi-storey car park on Kantstrasse in the Charlottenburg area of Berlin that opened in 1930.
Immanuel Kant Baltic Federal University         
UNIVERSITY IN THE RUSSIAN CITY OF KALININGRAD (FORMERLY KÖNIGSBERG)
Kalinigrad State University; Kant University; Kaliningrad State University; University of Kaliningrad; Kant Russian State University; Kaliningrad Pedagogical Institute; Immanuel Kant University; Kant State University; Immanuel Kant State University of Russia; IKBFU; 10.5922
Immanuel Kant Baltic Federal University (IKBFU; ) formerly known as the Immanuel Kant Russian State University (, Rossiyskiy gosudarstvennyy universitet imeni Immanuila Kanta), or in brief the Kant University (, Universitet Kanta), is a public research university located in the enclave of Kaliningrad, Russia.

Википедия

Maken X

Maken X is a first-person hack and slash video game developed by Atlus for the Dreamcast. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-like being—"brainjacking" or taking control of multiple characters across a variety of levels; combat is primarily based around short-ranged melee attacks, with some characters sporting additional abilities such as ranged attacks.

The story is set on near-future Earth during a time when the world is descending into chaos due to natural disasters and rising political tension between China and the United States. When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved.

Concept work began during the middle of production on the Persona 2 duology. Featuring staff from the Megami Tensei franchise including artist Kazuma Kaneko and composer Shoji Meguro, development took approximately two years. It was the first game developed by Atlus to feature full voice acting, and one of the company's earliest fully 3D titles. The game was met with mixed reviews, but sold well in Japan. An enhanced remake for the PlayStation 2, Maken Shao: Demon Sword (魔剣 爻, Maken Shao), was published by Atlus in Japan in 2001 and in Europe by Midas Interactive Entertainment in 2003. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness.